I find that in the process of learning about something, I often dig through a lot of places before I come up with what I’m looking for.
In the case of Visual Studio 2005 Team System (aka “Burton”), I wanted to know a lot more about the features that MS was building into VS for teams, including much more flexible source code control integration, web site functionality and stress testing, static code analysis like FxCop and perf. analysis built right into the build system and stats recording as part of the normal workflow for project management reporting.
In the process of gathering these details, here are the places I went:
Greg Schecter, one of the designers of the new support for 3D in Avalon available in the Longhorn WinHEC build, provides a nice overview and some other links to Avalon 3D resources:
3D support in Avalon is not meant to build Doom 3, but it does shine especially brightly in two places: 1) you can do 3D in a declarative way in XAML, just like the rest of Avalon and 2) as Greg describes, the integration of 2D and 3D in Avalon is nice and clean the way it isn’t in most current 3D APIs. I’m looking forward to taking advantage of the 3D support in my own apps, which isn’t something I ever considered before with DirectX. Thanks, guys!
I got an email asking to serve as a reference for a guy I'd never heard of today. Just so you know, especially in a down economy, employers check references. Also, it's a good idea to ask a reference between adding them to your resume so they don't have to respond, "Roy? I don't know anyone named Roy..." : )